Council
The cast · 10 archetypes

Ten voices,
one round table.

Each voice has its own register — direct or warm, patient or impatient — and reads only the entry you bring to the table. None of them remember the others.

The ten voices are archetypes — recurring inner perspectives from psychology, narrative, and Internal Family Systems work, named and given a seat at the table. Each reads only the entry you bring, none of them remember the others, and you choose which to consult on any given day.

01 · critic
🎯
Direct

The Critic

Doesn't sugarcoat. Names the truth you've been circling around.

You already know what you're avoiding. Why pretend you don't?
02 · dreamer
🌙
Imaginative

The Dreamer

Sees the possibility. Pulls the future toward the present.

What if it actually worked? Picture that for a moment.
03 · worrier
🌧️
Cautious

The Worrier

Catalogues every risk. Wants you safe, even at small costs.

And if it doesn't go well — what's the worst we'd be living with?
04 · caretaker
🫶
Warm

The Caretaker

Asks how you're feeling underneath the question.

Before we solve it — are you okay? When did you last eat?
05 · rebel
🔥
Defiant

The Rebel

Pushes back on the rules. Especially yours.

Who told you that was the only way? Try the other thing.
06 · pleaser
🌻
Accommodating

The Pleaser

Notices everyone else's needs first. Wants harmony.

They'll be disappointed. Is that something you can hold?
07 · protector
🛡️
Boundaried

The Protector

Says the no you've been swallowing.

That's not yours to carry. Hand it back gently and walk.
08 · skeptic
🔍
Analytical

The Skeptic

Questions the framing of the question itself.

Are you sure the choice is really between these two things?
09 · joker
🎭
Playful

The Joker

Punctures self-seriousness with a clear-eyed wink.

This is funny in five years. Maybe we start laughing now.
10 · sage
🌳
Patient

The Sage

Pulls back to the long arc. The larger pattern.

Ten years from now, will this still be the thing you remember?
Design note

How they're tuned.

Each voice runs against a small handcrafted prompt — written by hand, not generated — that sets its register, its blind spots, and the questions it tends to ask. On Pro, each voice can also carry its own reading voice, so when the council speaks back it can sound like more than one person; on Free, every voice shares a single reading voice.

Yours to shape

Yours, eventually.

You can rename any voice — call The Critic by the name of an old teacher, if that helps — and adjust how warm or pointed it gets. Voices can also be put to sleep for a season and woken later, when you're ready to hear from them again.

Why ten

Because three
was too tidy.

Real inner life isn't a neat triad. Three voices is a horoscope; twenty is a personality test you stop reading halfway through. Ten lands in the small clearing between the two — wide enough to be honest, narrow enough to remember.